Apr
22
2012
0

Game Projects updated

Alright my game projects page has been updated. There is still a lot more to add. Like the First Person Shooter and my current project I’m working on but also some more pictures and download links for the games already up.

Have a check and see what I have been part of creating!

Apr
21
2012
0

rbSFML Logo

Well thought it would be nice with a logo that could be used in your projects. I had one made for me some long time ago but never put it up on a good place to be available. So here it is

 

Remember I am very much interested in anything you guys create so let me know. I already know of an old SFML user who will compete in Ludum Dare with the bindings.

Written by Groogy in: Projects,rbSFML | Tags: , , , ,
Apr
20
2012
0

Curriculum Vitae available

My Curriculum Vitae is not available under About me for download if you are interested in knowing what I am capable of. I provide both a PDF version and a Word Document for download.

Written by Groogy in: General | Tags: , ,
Apr
16
2012
0

SFML 2.0-RC and rbSFML-RC

Since SFML 2.0 is getting a release candidate status now I will have to put out a release candidate for rbSFML as well. A tag has been put up on Groogy/rbSFML for the release candidate 1.0-rc.

Go ahead and use it and have fun coding in ruby! I am most interested in anything you have to show and especially if you find bugs or flaws in the design.

I was hoping to create documentation and RSpec specifications for the bindings but I don’t have the time currently. If anyone is interested to help me out and do some kind of tutorial or something like that please let me know.

Written by Groogy in: rbSFML | Tags: , , , , , ,
Feb
03
2012
0

First year at The Game Assembly Part 2 – Point & Click

Alright time for the Point & Click adventure. I got so much I want to write here. And I also want to say that after I finished this project I had a new-found respect for all point & click developers. Myst, Riven, Monkey Island, etc. You guys are geniuses! I could never have imagined how much work and love there is behind these games.

Alright so the game, what’s it’s about? Well we named it Moustache Chronicles : The Q-tards Uprising

Moustache Chronicles : The Q-tards Uprising

(more…)

Dec
19
2011
0

First year at The Game Assembly Part 2 – Text Adventure!

Alright so I finally got some time to continue writing about my experiences at The Game Assembly.

The first project we worked at in team was our text adventure game which we wrote in the ALAN language. This was my first experience working in a group and to top it off we even had different professions in the group. Sure we are both artisans but two very different kinds. We are programmers and they graphical artists. And the first wall we had to overcome was the clash between us. You could directly notice a difference in personality and workload. It really surprised me, I’ve always viewed myself as lazy, but my first impression was how easy going the artists were. We had strict guidelines to work from 9.00 to 18.00 but most programmers worked way beyond this as we had courses and homework at the same time as we had our project. The artists were the exact opposite and if we wanted something done we had to nag… a lot. It was an interesting experience to say the least.

(more…)

Sep
27
2011
0

I can’t stop coding! Madness Script reborn

Yeah well seems like I can’t stop messing around with high level languages. Last week I started working on a new version of madness script but since the differences are pretty huge between them I call it Runescript instead and are dropping Madness Script for all future. I would say Runescript is a lot more mature and bla bla bla. I can brag about it a lot but it will be some time before I feel ready to put it up on GitHub for public use.

(more…)

Sep
09
2011
1

First year at The Game Assembly Part 1

Well spite my big programming experiences before starting at The Game Assembly I still had a pretty tough year and learned a lot. (more…)

Sep
09
2011
0

I’m back with a lot of stuff

Yeah, I neglected my blog a little but I’ve been working a lot both in the university and with my own personal projects. In the coming weekend I’ll be trying to summarize what I’ve been doing and post some projects that has been done at The Game Assembly and what I’ve learned from them. Some of the projects is actually reusable for your own projects and in fact I have them in my template Visual Studio project that I use for developing other projects at the school.

Oh and don’t forget I have my personal projects too. If you’ve been stalking me you might know what those are. These projects show how I’ve been becoming more mature as a programmer. One of the projects I know have users as they have commented, reported bugs and so on. Which I think is pretty cool.

From the school game projects I will be posting links so one can download it both playable and with source code. I want to say that my second project, the Point&Click game I am especially proud of. It’s very polished although pretty short it to me has a very high quality and does not differentiate from industry produced games. If we had a year instead of 8 weeks to make it I think we could have made a complete game and long one.

Written by Groogy in: General | Tags: , ,
Aug
17
2010
1

Walk trough the memory with CallStack

Took me one day to complete this. These classes will let you walk trough the call stack with C++ and access local variables or arguments in other functions than the current one. I’m trying to follow the KISS(Keep-It-Simple-Stupid) method so it’s very straightforward to work with. The documentation can be found here. And here’s the GitHub repo.
(more…)

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